体育比赛的规则有哪些英语怎么说(体育比赛怎么说用英语)
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关于篮球的一些名词和规则用语如何用英语表达?
blocking foul:阻挡犯规
buzzer:(比赛用的)蜂鸣器(表示时间终了,换人…等)
charging foul:(带球)撞人(犯规)
dead ball:死球(停止比赛进行时段)
defensive basket interference:防守方干扰投篮得分
delay of game:阻碍比赛之正常进行
disqualification:犯满离场,“毕业”
double dribble:两次运球(违例)
ejection:驱逐出场
elbowing:打拐子
expiration (of game, first half…):(全场比赛,上半场…的比赛)时间终了
first half:上半场
first (second, third, fourth) period:比赛的之一(第二,第三,第四)节
five ticks left on the (game clock, shot clock…):(全场比赛,时限钟上…的)时间只剩下5秒钟
flagrant foul:恶性犯规
foul:犯规
foul out:犯满离场,“毕业”
foul trouble:快要犯满离场,“领到一张准毕业证书”
full timeout:全时(100秒的)暂停
goaltending:干扰投篮得分
hand-checking:以手掌推挡对方进攻球员之犯规动作
held ball:持球(双方均持球不放)
illegal defense:防守违例
illegal offense:进攻违例(见isolation)
isolation:四位进攻球员在一边,而由第五位球员单吃对方防守球员
jump ball:争球,跳球
loose ball foul:双方均无持球权时的犯规(通常发生于双方争夺篮板球时)
offensive basket interference:进攻方干扰投篮得分
out of bound:球出界线(千万不要说outside)
overtime:加时赛,延长赛
referee:裁判
second half:下半场
shot clock violation:违反24秒内必须投篮(并且球必须触及篮框)时限之规定
substitute:换人(上场、下场)
suspension:停止出赛(之处罚)
technical foul:技术犯规
ten-second violation:进攻方10秒钟内未带球过中场之违例
three-second violation:(篮下)3秒钟之违例
throw a punch:出拳打架
throw in:发球入场
traveling:(带球)走步
twenty-second timeout:只有20秒钟之暂停
walking:(带球)走步
乒乓球比赛规则英语介绍
乒乓球比赛规则英语介绍
乒乓球比赛规则英语介绍,在奥运会上乒乓球是我们国家的重点夺金项目,相信很多人都是懂乒乓球比赛规则,但是有一些外国人就不太明白乒乓球的比赛规则,下面是乒乓球比赛规则英语介绍
乒乓球比赛规则英语介绍1
Tostartplayingtabletennis,youwillneedapartnerorplayer,asitistwo-personssport.
要打乒乓球,你需要一个伙伴或对手,因为乒乓球运动是两个人的运动。
youwillneedtworacquetsforeveryperson,andtabletenni *** all,tabletennistablewiththenet
要打乒乓球,你需要有两个球拍(每人一个)、一张乒乓球台,一个球网
table-tennis:n.乒乓球
tabletenni *** all:n.乒乓球
tabletenni *** ats:乒乓球拍,还可以讲:racquet(网球拍,也可以指乒乓球拍)
tabletennistable:乒乓球台
tabletennsnet:乒乓球网
PlayingtabletennisinLianhuashanMt.withfriends
Tostartplaying,theruleswouldgoeachpersonservestwoservices,thenexchangetheserve.
Theballhastohittheserverssidefirst,passingthenettotheoppositeside.
乒乓球规则规定每人发球两次,然后交换发球权。
serve:发球,toserveaball
server:发球人,thepersontoservetheball
receive:接球,toreceivetheball
receiver:接球人,thepersontoreeivetehball
Keepplayinguntilscorereaches11points,whoeverreaches11 pointsfirstisthewinnerofthegameormatchunlesstehscoreis10:10. Insuchcase,eachplayerhastoservetheballeverysinglepoint.
继续打球得分,谁先得到11分,谁就取得本局比赛胜利。但是,如果双方比分达到10:10,在这种情况下,每个球手每次只有一次发球机会,然后交由对方发球一次。
Fromthescoreis10:10,toplaycontineouslytoletthescoretobe11:10,or12:10,or13:11,or14:12,andsoontillthescoregapis2.
如果双方比分打成10:10,需要继续打,比分有可能是11:10,or12:10,or13:11,or14:12,最后让比分差达到2为止。
score:比赛得分,考试成绩;比分
Tohavetabletenni *** atchinShenzhenUniversityTTClub
ITTFmakestherulethateachmatchhastoconisistofsevengames,orbestofseven.thescorescanbe4:0,4:1,4:2,or4:3.
ITTF=InternationalTableTennisFederation,国际乒乓球联合会(国际乒联) Insomeinformalmatches,therulecanbebestoffive,Inthatcase
,youhavetobeinfirstthreegames3:0,3:1,3:2theplayerwhowinsthreegamesofthefiveisthewinner
国际乒联规定正式的乒乓球比赛采用七局四胜制,比赛的结果可能是:4:0,4:1,4:2,或4:3.
还有些非正式或大赛的.比赛,也可以采用五局三胜制,比分可能是3:0,3:1,3:2取得三局胜利者为赢家!
bestofseven:七局四胜(制)
bestoffive:五局三胜(制)
乒乓球比赛规则英语介绍2
Like many other sports, table tennis began as a mild social diversion. Descending, along with lawn tennis and badminton, was from the ancient medieval game of tennis. It was popular in England in the second half of the nieenth century under its present name and various trade names such as Gossima and Whiff-Whaff. After the name Ping-Pong was introduced by J. Jaques Son, the game became a fashionable craze.
和其他运动一样,乒乓球一开始只是社会中无足轻重的一部分。
它跟草坪网球和羽毛球都是由网球演变而来的。
在19世纪的后半叶,乒乓球就以其现在的名字或其他商业名流行于英国,比如: GOSSIMA, WHIFF-WHAFF。
而当乒乓这个名字被J.JaquesSon引进之后,乒乓球就开始越来越受欢迎。
Now, petitive table tennis is popular in Asia and Europe and has been gaining attention in the United States. The most important international petitions are the World Table Tennis Championships, the Table Tennis World Cup, the Olympics and the ITTF Pro Tour.
Continental petitions include the European Championships, Europe Top-12, the Asian Championships and the Asian Games. players have won the mens World Championships 60% of the time since 1959; in the womens petition, players have won all but three of the World Championships since 1971. Other strong teams e from East Asia and European countries, including Austria, Belarus, Germany, Japan, South Korea, Singapore and Sweden.
现在,乒乓球比赛在亚洲、欧洲都十分普遍,也开始引起美国的重视。
最受重视的乒乓球比赛是世界乒乓球锦标赛、乒乓球世界杯、奥运会乒乓球赛、国际乒联职业巡回赛。
区域赛包括欧洲乒乓球锦标赛、欧洲十二强赛、亚洲乒乓球锦标赛和亚运会。
自从1959年以来,中国男子乒乓球获世界冠军场次达60%。
从1971年以来,中国女子乒乓球除了3次无缘世界冠军,包揽了所有的世界冠军。
其他的乒乓球强国来自东亚及欧洲国家,包括奥地利,白俄罗斯、德国、日本、韩国、新加波和瑞典。
乒乓球比赛规则英语介绍3
I like playing table tennis, playing table tennis not only because of physical activity, eye protection also have a role, especially for students, better prevention of myopia. Lengthy close-up look at things, the two will be very tired if we do not rest The vision that we dropped so that the eye muscles oppression of the eyeball, a long time will result in short-sighted. From .com.Playing table tennis, eyes to the ball as the goal, kept around from top to bottom-conditioning exercise, can improve the ciliary muscle tension to relax and contraction;
eye muscles can also continue activities to promote blood circulation eyeball organizations to improve the eye As sensitivity to eliminate eye fatigue, thus play a role in the prevention of myopia So I like playing table tennis. I suggest that the students have time to play table tennis!
排球比赛规则用英语说
the rule of volleyball matsh排球比赛规则
football(soccer)match足球比赛规则
用英语告诉我十种奥运会运动项目的名称及其中任意两项运动的比赛规则
如果你认为我手工录入容易的话1分也不要追。
规则采用标准奥运比赛规则
游泳swimming
跳水diving
花样游泳synchronized swimming
水球water polo
射箭archery
田径athletics
羽毛球badminton
棒球baseball
篮球basketball
拳击boxing
皮划艇静水canoe/kayak-flatwater
皮划艇激流回旋canoe/kayak-slalom
小轮车cycling bmx
自行车场地赛cycling track
自行车公路赛cycling rode
山地自行车cycling mountain bike
马术equestrian
击剑fencing
足球football
体操gymnastics
艺术体操rhythmic gymnastics
蹦床trampoline
手球handball
曲棍球hockey
柔道judo
现代五项modern pentathlon
赛艇rowing
帆船sailing
射击shooting
垒球softball
乒乓球table tennis
跆拳道taekwondo
网球tennis
铁人三项triathlon
排球volleyball
沙滩排球beach volleyball
举重weightlifting
摔交wrestling
自行车场地赛cycling track规则:
Competition Format
Sprint
Riders will complete a 200m-time trial to determine the qualifiers (18 men and 12 women) who will advance to the next phase (1/16th final for men and 1/8th final for women). The 1/16th and 1/8th finals are contested head to head with the winners advancing to the next phase and losers going to the repechages. From the quarterfinals, two-up matches over two heats (and a third deciding heat if necessary) will take place.
Quarterfinal winners will continue to the semi-finals and losers will ride a four-up sprint for places 5-8. The two winners of the semi-finals will compete for the first and second place and the two losers of the semifinals for the third and fourth.
Individual Pursuit
A qualifying round of head to head heats will select the eight best riders on the basis of their time, in order to compete in the first round over a distance of 4 km for men and 3 km for women. The four winners of the first round shall contest the finals. The riders with the two best times shall ride for the first and second place, while the two other riders shall ride for third and fourth places. The riders will start on opposite sides in the middle of the two straights of the track. Catching up with the other rider or recording the fastest time will determine the winner.
Points Race
Riders will cover a total distance of 40km for men (160 laps) and 25km for women (100 laps). Intermediate sprints occur every 10 laps. Sprint points will be awarded as follows: 5 points to the first rider, 3 points to the second, 2 points to the third and 1 point to the fourth. Any rider that gains a lap on the main bunch is awarded 20 points, while loses a lap will have 20 points deducted. The winner will be declared according to the accumulated points won. Where there is a draw on points, the place during the final sprints shall decide the final result.
Madison
Teams consisting of two riders will compete in a race run over a distance of 50km (200 laps) with intermediate sprints. The final placing will be determined by the accumulated points in the sprints, which occur every 20 laps, or by the distance according to the complete laps covered by each team. Teams having covered the same number of laps will be placed according to their accumulated points. Where there is a draw on laps and points, the place during the final sprint shall decide the final result.
Sprint points will be awarded as follows: 5 points to the first team, 3 points to the second, 2 points to the third and 1 point to the fourth.
Team Pursuit
Two teams of four riders will compete against each other in a 4km race, starting from the middle of the straight of each side of the track. Recording the fastest time or catching up with the other team will determine the winner. The front tyre of the third rider of each team crossing the line will determine the time of each team.
A qualifying round is conducted to determine which teams compete in the first round. Each team competes alone on the track with the best eight teams advancing to the first round selected on the basis of their time. The four winners of the first round shall contest the finals. The teams with the two best times shall ride for the first and second place, while the other two teams shall ride for third and fourth place.
Team Sprint
In team sprint, two teams of three riders will run over 3 laps of a track, each of those riders leading for one lap. A qualifying round, run by heats, will select the eight best teams on the basis of their times, in order for them to compete in the first round. The four winners of the first round shall contest the finals. The teams with the two best times shall ride for the first and second place, while the other two teams shall ride for third and fourth place.
Keirin
Riders will run a two and a half laps sprint after completing five and a half laps behind a motorized pacer (derny). The pacer will start at 30km per hour and gradually increase the speed to 50km per hour, before leaving the track. The first round consists of 4 heats of 6 riders, with the first 2 riders from each heat advancing to the second round, and the remaining riders will go to the repechages. The second round consists of 2 heats of 6 riders, with the first 3 riders of each heat proceeding to the final for places 1-6, while the remaining riders will compete for places 7-12.
山地自行车cycling mountain bike规则:
Competition Format
The race is a mass start event, during which, after several laps of the circuit, the first rider to complete the distance is declared the winner.
At the start, riders will be positioned in the starting line according to their current UCI ranking. The higher position riders will be placed at the front of the group. Should a rider be lapped at any time during the race, the rider must finish that lap and then is removed from the competition by a commissaire via a designated finish lane before the start of the finish straight. The lapped rider will be listed in the results in order of finish plus number of laps down.
The course is an undulating circuit designed to produce an optimum winning time, not a specific distance. Time parameters are listed below (in hours and minutes).
Minimum Maximum
Men 2.00 2.15
Women 1.45 2.00
关于篮球规则的英语怎么说(全)
一、当一名队员在场上控制量个活球时,该队必须在24秒钟内完成投篮。 二、控制球队在24秒钟内未投篮,要发出24秒信号的声响,违反本条规则为违例。 1、每队每半时的比赛时间内可以准许请求两次要登记的暂停,每一决胜期内准许1 次。时间为一分钟,从之一次或仅有一次罚球,球进入比赛状态的瞬间起,不允许暂停;只有经过一个比赛的钟表运行片段后,球再次成死球时才允许。 三、如果下半时要延长5分钟作为决胜期继续比赛,必要时要延长几个这样的5分钟,直到分出胜负为止。 四、之一个决胜期前,两队要抛币来确定他们将要进攻的球篮。 五、每次增加的决胜期开始时,他们要互换球篮。每次决胜期前允许有2分钟的休息时间。 六、跳球时,两名跳球队员的脚要站在靠近本队球篮一边的半圆内,一只脚靠近两人之间的线的中心。 七、然后裁判员在两名跳球队员之间将球垂直地向上抛起;球抛起的高度要超过跳球队员跳起时能达到的高度,并且球在他们之间落下。球达到更高点后必须被一名或双方跳球队员合法地拍击。 八、篮球是用手来打球的运动项目。带球跑、踢球或用拳击球是违例。 九、踢球就是用膝、膝以下腿的任何部位或脚去击球或拦阻球。只有故意地做这种动作时才是违例。 十、根据裁判员的判断,一个被确认对正在做投篮动作的队员的犯规,必须是发生在该队员投篮手臂的连续动作已经开始之后。如果投球中篮,即使是在鸣哨后球才离开投篮队员的手,要计得分。在响哨后,如果做了一个全新的投篮尝试(动作)、则中篮无效。 十一、掷界外球的队员不得违反下列规定: 1、球离手时踏场地;2、在球离手前消耗的时间超过5秒钟;3、掷球越过篮板传给场上另一队员;4、掷界外球球离手后,在球接触场上队员前,球触及界外或停留在篮圈支颈上,或进入球篮。 十二、在球掷过界线前,任何其他队员都不可以使身体的任何部分越过界线。 十三、当持活球的队员用同一脚向任何方向踏出一次或数次,另一脚(称为中枢脚)不离开与地面的接触点。 十四、某队控制球时,该队队员在对方的限制区内停留不得超过持续的3秒钟。当一名队员在后场控制活球时,该队必须在7秒钟内使球进入前场。当球触及前场或触及有部分身体接触前场的队员时,球即进入前场。 十五、队员不准通过伸展臂、肩、髋、膝、
篮球比赛规则(英文)
篮球比赛规则:
1、The ball may be thrown in any direction with one or both hands.
1、球可以用一只手或两只手朝任何方向抛。
2. The ball may be batted in any direction with one or both hands, but never with the fist.
2.球可以用一只手或两只手朝任何方向击球,但不能用拳头。
3. A player cannot run with the ball. The player must throw it from the spot on which he catches it, allowance to be made for a man running at good speed.
3、球员不能带球跑。运动员必须把球从他接住的地方扔出去,给一个跑得很快的人留点时间。
4. The ball must be held in or between the hands. The arms or body must not be used for holding it.
4、球必须握在手中或双手之间。手臂或身体不能用来握住它。
5. No shouldering, holding, pushing, striking or tripping in any way of an opponent. The first infringement of this rule by any person shall count as a foul; the second shall disqualify him until the next goal is made or, if there was evident intent to injure the person, for the whole of the game. No substitution shall be allowed.
5、不以任何方式肩负、握住、推、击或绊倒。任何人之一次违反本规则,即视为犯规;第二次则取消其比赛资格,直至下一个进球,或如有明显意图伤害该人,则在整个比赛中取消其比赛资格。不允许替换。
6. A foul is striking at the ball with the fist, violations of Rules 3 and 4 and such as described in Rule 5.
6.犯规是指用拳头击球,违反规则3和4以及规则5所述的规则。
7. If either side make three consecutive fouls it shall count as a goal for the opponents (consecutive means without the opponents in the meantime making a foul).
7、如果任何一方连续犯规三次,将作为对手的一个进球(连续的手段,没有对手同时犯规)。
8. Goal shall be made when the ball is thrown or batted from the ground into the basket and stays there, providing those defending the goal do not touch or disturb the goal. If the ball rests on the edge and the opponents move the basket, it shall count as a goal.
8、当球投掷或击打到篮筐并停留在那里时,目标应被提供,为那些守卫球门的人不接触或扰乱球门。如果球停在边线上,而对手移动篮筐,则应视为进球。
9. When the ball goes out of bounds, it shall be thrown into the field and played by the first person touching it. In case of dispute the umpire shall throw it straight into the field. The thrower-in is allowed five seconds. If he holds it longer, it shall go to the opponent. If any side persists in delaying the game, the umpire shall call a foul on them.
9、当球出界时,应将球扔进场地,由之一个接触球的人进行比赛。如有争议,裁判员应将其直接扔进场地。允许投掷者进入5秒钟。如果他拿得再久一点,它就会落到对手手里。如果任何一方坚持拖延比赛,裁判员将判他们犯规。
10. The umpire shall be judge of the men and shall note the fouls and notify the referee when three consecutive fouls have been made. He shall have the power to disqualify men according to Rule 5.
10、裁判员应为裁判,当连续三次犯规时,应记录犯规并通知裁判员。他有权根据第5条取消男子资格。
11. The referee shall be the judge of the ball and decide when it is in play in bounds, to which side it belongs, and shall keep the time. He shall decide when a goal has been made and keep account of the goals with any other duties that are usually performed by a referee.
11、裁判员应是裁判的判罚,并决定何时该球在界内,该球属于哪一方,并应保持时间。裁判应决定何时进球,并将进球与通常由裁判执行的任何其他职责记录在案。
12. The time shall be two 15-minute halves with five minutes'rest between.
12、时间是两个15分钟半,五分钟之间。
13. The side making the most goals in that time shall be declared the winners.
13、在那个时候制定最主要目标的那一方将被宣布为获胜者。
扩展资料:
篮球规则指篮球比赛中应用的各种规则。基于适用范围分为FIBA规则,NBA规则,NCAA规则等。在世界上通用的篮球规则是国际篮球联合会指定的FIBA官方篮球规则。
目前国际篮球联合会中央局会议已通过了2014年《篮球规则》,并于2014年10月1日起在世界范围内正式执行。
1、篮球比赛
篮球比赛由两个队参加,每队出场5名队员。每队目标是在对方球篮得分,并阻止对方队在本方球篮得分。
篮球比赛由裁判员、记录台人员和技术代表(如到场)管理。
2、球篮:本方/对方
被某队进攻的球篮是本方的球篮,由某队防守的球篮是对方的球篮。
3、比赛的胜者
在比赛时间结束时得分较多的队,将是比赛的胜者。
参考资料来源:
百度百科-篮球规则